Mini Handbook
What’s New
Getting Started
How to Guides
Closed Beta 0.4
Overview
We are thrilled to announce the official release of Sceneri 0.4! This update includes a variety of new features and tools that will help you create your own games on the Sceneri platform.
One of the key updates is the revamped Asset Library, users will notice it contains assets from all of our projects which can be simply dragged and dropped into the level. This makes it easier to find the exact asset you need to make a scene.
In this update weโve also included audio presets with projects, along with audio spots, and a new look to our context UI that puts the tools you need in the moment right at your fingertips. We have full game loops and menus within our samples, so your game can seamlessly go from start to finish! And time sensitive games now start with a countdown before gameplay. Here’s a breakdown of what else we’ve included:
Sample Content
Within the newest Sceneri release we have coupled all sample content into the asset library while also giving several new samples to showcase the platform and its tools. We start by shipping Slight Heist which gives an urban setting and numerous props for a platform sample. This sample was derived off the Shooter Pack given by Quaternius and then laid out in a traditional FPS layout.
Along with Slight Heist we are shipping Rogue Mars that gives a world building kit for a space scene and rugged low poly Mars landscaping. Originally designed by Kenny.nl as a Space Kit, we have expanded the pack to be far more modular and larger pieces to quickly build out.
Features
Play & Remix from Explore
Choose to either play or remix projects directly from the explore page. No need to jump into a game before starting your own creation!
Audio
Sceneri now provides default audio presets with projects, along with audio spots. With our flexible audio solution we can import a wide variety of file types to get the exact sound or music required for a game. We look to expand on our audio implementation and utilizing the rich features of OpenAL in future releases.
Context UI
New context UI puts the tools you need in the moment right at your fingertips. Avoiding the cluttered UI and focusing on snapping when you need to snap or editing points when in the spline tool.
Transparent UI
We’ve introduced transparency to our user interface for a sleeker look. Look for us to expand this to more Editor panels in future releases.
Game Loops & Menus
We now have full game loops and menus within our samples, to allow your game to go from start to finish! By default we support platforms and racing types. Utilizing the gameplay mechanics inside of the asset library you can apply an end game condition to your levels with the Finish Flag asset.
Countdown
Time sensitive games, now start with a countdown before jumping into gameplay.
Gravity Components
The new gravity components allow you to change the gravitational forces in the scene. Decoupling gravity from the application allows you as the designer or player to run or trigger gravity changes within your game.
Feedback
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.