Audio

Last Updated: November 1, 20240.9 min read

Overview

In development, audio components are the building blocks of audio in games. They are used to create and control sound instances inside a game. Audio components can be attached to any object in a game, such as a player character, an enemy, or a level environment.

Audio components can be used to control a variety of sound properties, such as volume, pitch, and pan. They can also be used to create spatialized sounds, which means that sounds can be played from different locations in a game world. This can be used to create a more immersive audio experience for players.

Benefits

Here are some of the benefits of using audio components in game development:

  • Make it easy to create and control sound instances inside a game.
  • Create a variety of sound effects, including footstep sounds, weapon sounds, and environmental sounds.
  • Create spatialized sounds, which means that sounds can be played from different locations in a game world.
  • Control a variety of sound properties, such as volume, pitch, and pan.

Icon

Description

  • Sound Spot

    Play a music track or looping SFX in your levels.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Table of Contents