Audio

An Audio Component is used to create and control an instance of sound. For example, say you wanted a particle sfx that resembles a crackling campfire fire in your scene.

By |2024-11-03T01:21:31-04:00July 13, 2024|0 Comments

Vehicle

Vehicles can be assigned to a spawn point or be possessed within a scene to interact with. This section covers the modular components used to construct and interactive with vehicles in your scenes.

By |2024-07-23T12:06:22-04:00July 6, 2024|0 Comments

Gameplay

Gameplay Components are a framework for building the types of attributes that you might find in an RPG or goal-based gameplay setup. Examples include collectibles and finish flags for level progression.

By |2024-11-07T20:14:56-05:00July 6, 2024|0 Comments

Light

Different types of Light Components will allow you to add a light source as a sub-object to an Entity, depending upon the effect you aim to achieve this can vary from directional lights (sun) or a simple candlelight (point light).

By |2024-07-23T09:49:55-04:00July 6, 2024|0 Comments

Gravity

The Gravity Components are used to affect global or local gravity within a scene. For example, a Spline Gravity Component allows you to push a player or dynamic object along a path (spline) in your scene.

By |2024-07-23T09:46:19-04:00July 6, 2024|0 Comments

Spline

Spline Components provide creators with a way to draw splines within a level. This is particularly useful for designating paths for moving objects, such as platforms, characters, or cameras.

By |2024-07-23T09:55:14-04:00July 6, 2024|0 Comments

Animation

Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.

By |2024-11-07T23:42:23-05:00July 6, 2024|0 Comments

Physics

The Physics Components are used to affect any objects that are utilizing physics in your level in varying ways. For example, a Constraint Component is a joint that allows you to connect two rigid bodies together.

By |2024-07-23T09:44:26-04:00July 6, 2024|0 Comments

Camera

The Camera Components add a camera perspective as a sub-object to an Entity. For example, you could use Camera Components to switch between multiple cameras in your scene during gameplay.

By |2024-11-07T19:29:05-05:00July 6, 2024|0 Comments

Audio

An Audio Component is used to create and control an instance of sound. For example, say you wanted a particle sfx that resembles a crackling campfire fire in your scene.

By |2024-11-01T03:19:45-04:00July 6, 2024|0 Comments
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