Animation
Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.
Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.
Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.
Vehicles can be assigned to a spawn point or be possessed within a scene to interact with. This section covers the modular components used to construct and interactive with vehicles in your scenes.
Text components can be handy for a variety of use cases. They can be a simple tutorial located within your world to a complete sign that covers a wall in your scene.
Spline Components provide creators with a way to draw splines within a level. This is particularly useful for designating paths for moving objects, such as platforms, characters, or cameras.
Primitive Components can be used to create basic shapes or triggers around other objects, indicate debug information in design or create paths within a scene.
Different types of Light Components will allow you to add a light source as a sub-object to an Entity, depending upon the effect you aim to achieve this can vary from directional lights (sun) or a simple candlelight (point light).
The Gravity Components are used to affect global or local gravity within a scene. For example, a Spline Gravity Component allows you to push a player or dynamic object along a path (spline) in your scene.
Gameplay Components are a framework for building the types of attributes that you might find in an RPG or goal-based gameplay setup. Examples include collectibles and finish flags for level progression.
The Camera Components add a camera perspective as a sub-object to an Entity. For example, you could use Camera Components to switch between multiple cameras in your scene during gameplay.