Animation

Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.

By |2024-11-07T18:33:20-05:00July 14, 2024|0 Comments

Animations

Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.

By |2024-11-08T06:32:55-05:00July 13, 2024|0 Comments

Vehicle

Vehicles can be assigned to a spawn point or be possessed within a scene to interact with. This section covers the modular components used to construct and interactive with vehicles in your scenes.

By |2024-11-08T00:25:10-05:00July 13, 2024|0 Comments

Widgets & 2D

Text components can be handy for a variety of use cases. They can be a simple tutorial located within your world to a complete sign that covers a wall in your scene.

By |2024-11-08T06:43:58-05:00July 13, 2024|0 Comments

Spline

Spline Components provide creators with a way to draw splines within a level. This is particularly useful for designating paths for moving objects, such as platforms, characters, or cameras.

By |2024-11-08T04:42:36-05:00July 13, 2024|0 Comments

Primitives

Primitive Components can be used to create basic shapes or triggers around other objects, indicate debug information in design or create paths within a scene.

By |2024-11-08T00:37:04-05:00July 13, 2024|0 Comments

Light

Different types of Light Components will allow you to add a light source as a sub-object to an Entity, depending upon the effect you aim to achieve this can vary from directional lights (sun) or a simple candlelight (point light).

By |2024-11-08T03:47:15-05:00July 13, 2024|0 Comments

Physics

The Gravity Components are used to affect global or local gravity within a scene. For example, a Spline Gravity Component allows you to push a player or dynamic object along a path (spline) in your scene.

By |2024-11-16T03:34:16-05:00July 13, 2024|0 Comments

Gameplay

Gameplay Components are a framework for building the types of attributes that you might find in an RPG or goal-based gameplay setup. Examples include collectibles and finish flags for level progression.

By |2024-11-08T06:13:59-05:00July 13, 2024|0 Comments

Camera

The Camera Components add a camera perspective as a sub-object to an Entity. For example, you could use Camera Components to switch between multiple cameras in your scene during gameplay.

By |2024-11-08T00:11:18-05:00July 13, 2024|0 Comments
Go to Top