Texture Coordinates

Last Updated: November 12, 20243 min read

Overview

Texture coordinates are used to map a 2D texture onto a 3D surface. A texture coordinate is a pair of numbers that specifies the location of a point on a texture map.

Here are some of the benefits of using texture coordinates in computer graphics:

  • Texture mapping: Texture mapping is a technique that uses texture coordinates to map a texture onto a 3D surface. This can be used to add detail and realism to 3D objects.
  • Bump mapping: Bump mapping is a technique that uses texture coordinates to create the illusion of bumps and dents on a 3D surface. This can be used to add realism to 3D objects.
  • Parallax mapping: Parallax mapping is a technique that uses texture coordinates to create the illusion of depth on a 3D surface. This can be used to add realism to 3D objects.
  • Environment mapping: Environment mapping is a technique that uses texture coordinates to map a texture onto the environment around a 3D object. This can be used to create the illusion that the 3D object is reflecting its surroundings.

Here are some of the drawbacks of using texture coordinates in computer graphics:

  • Increased complexity: Using texture coordinates can add complexity to the rendering process. This is because the texture coordinates need to be calculated for each vertex of the 3D object.
  • Increased memory usage: Texture coordinates can add to the memory usage of a 3D application. This is because the texture coordinates need to be stored for each vertex of the 3D object.
  • Texture warping: Texture warping can occur if the texture coordinates are not calculated correctly. This can result in the texture being stretched or distorted.

Overall, texture coordinates are a powerful tool for adding detail and realism to 3D objects. However, they can also add complexity and memory usage to the rendering process.

Here are some of the ways to generate texture coordinates:

  • Planar mapping: Planar mapping is the simplest form of texture mapping. It uses a single set of texture coordinates for the entire 3D object. This can result in the texture being stretched or distorted, depending on the orientation of the 3D object.
  • Cylindrical mapping: Cylindrical mapping uses a set of texture coordinates for each face of the 3D object. This can help to avoid texture warping, but it can also add complexity to the rendering process.
  • Spherical mapping: Spherical mapping uses a set of texture coordinates for each vertex of the 3D object. This can help to avoid texture warping, and it can also add realism to the 3D object.
  • Barycentric coordinates: Barycentric coordinates are used to calculate the texture coordinates for a point that is inside a triangle. This can be used to create smooth transitions between textures on a 3D object.
  • Object space texture coordinates: Object space texture coordinates are texture coordinates that are defined in object space. This means that they are not affected by the transformation of the 3D object. This can be useful for some applications, such as bump mapping.
  • View space texture coordinates: View space texture coordinates are texture coordinates that are defined in view space. This means that they are affected by the transformation of the 3D object. This can be useful for some applications, such as environment mapping.

The best way to generate texture coordinates depends on the specific needs of the application. For example, if a game needs to avoid texture warping, then cylindrical mapping or spherical mapping may be a good choice. If a game needs to create smooth transitions between textures, then barycentric coordinates may be a good choice.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Table of Contents