Glossary Sections
Shading
Overview
Shading is the process of assigning colors to surfaces in a 3D scene based on the way that light interacts with them. Shading is used to create the illusion of depth and realism in computer graphics.
There are two main types of shading:
-
Flat shading: Flat shading assigns a single color to each surface in a scene, regardless of the angle of the light. This is the simplest type of shading and is often used in 2D graphics.
-
Phong shading: Phong shading assigns a different color to each point on a surface, based on the angle of the light and the surface’s properties, such as its roughness and specularity. Phong shading is more realistic than flat shading and is often used in 3D graphics.
Here are some of the benefits of using shading:
-
Creates the illusion of depth: Shading can be used to create the illusion of depth in computer graphics by assigning different colors to surfaces that are facing different directions.
-
Adds realism to scenes: Shading can be used to add realism to scenes by making them appear more three-dimensional and lifelike.
-
Improves the visual appeal of scenes: Shading can be used to improve the visual appeal of scenes by making them more interesting and engaging.
Here are some of the drawbacks of using shading:
-
Can be computationally expensive: Shading can be computationally expensive to render, especially for complex scenes.
-
May not be suitable for all applications: Shading may not be suitable for all applications, such as real-time applications or applications where performance is critical.
-
Can be difficult to implement: Shading can be difficult to implement, especially for complex scenes.
Overall, shading is a powerful and versatile technique that can be used to create the illusion of depth and realism in computer graphics. However, it is important to be aware of its potential drawbacks, such as its computational expense and difficulty in implementation.
Here are some of the ways that shading can be used in computer graphics:
-
To create the illusion of depth: Shading can be used to create the illusion of depth in computer graphics by assigning different colors to surfaces that are facing different directions. This is often done by using a technique called perspective projection, which takes into account the distance of each surface from the viewer.
-
To add realism to scenes: Shading can be used to add realism to scenes by making them appear more three-dimensional and lifelike. This can be done by using a technique called ambient occlusion, which simulates the way that light is scattered by objects in a scene.
-
To improve the visual appeal of scenes: Shading can be used to improve the visual appeal of scenes by making them more interesting and engaging. This can be done by using a technique called specular highlights, which simulates the way that light reflects off of shiny surfaces.
Feedback
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.