Skip to content
Toggle Navigation
Pro Docs
Portal Docs
Mini Docs
Spatial Docs
Search for:
Technical Documentation
Toggle Navigation
๐ Introduction
๐๏ธ Getting Started
Overview
Branches
Asset System
Programming Guidelines
๐ป Platform Support
Overview
macOS
iOS
visionOS
Windows
Android
Web
๐๏ธ Core Modules
Overview
Common
Overview
Asserts
Math
Overview
Vectors (2D, 3D & 4D)
Matrices
Quaternion
Transform
IO
Overview
Synchronous IO
Asynchronous IO
File & Folder Paths
URIs
Containers
Overview
Allocators
Overview
Dynamic Allocator
Fixed Allocator
Dynamic Storage Allocator
Single Element Containers
Overview
Any
Variant
Optional
ReferenceWrapper
Contiguous Containers
Overview
Array Views
Bitset
Vector
Array
Tuple
Strings
Maps / Dictionaries
Overview
UnorderedMap
Smart Pointers
Overview
UniqueRef
UniquePtr
SharedPtr
CopyablePtr
Functions & Events
Reflection
Scripting
Serialization
Format
Threading
Overview
Atomics
Mutexes
Jobs
Identifiers
Engine
Overview
Component System
Input
Scenes
Overview
Scene Queries
Scene Templates
Renderer
Physics
๐ Job System
๐ Plug-ins
Overview
Animation Plug-in
Editor Plug-ins
Editor Common
Editor Core
Asset Compiler Core
Project System Core
Game Framework
Graphics Plug-ins
Deferred Shading
Flat Shading
Font Rendering
Render Debug
Shader Common
Networking Plug-ins
HTTP
Backend
Overview
Required Services
Environments
Azure Resources
Local Environment
Github Actions CI
Upgrading Lootlocker
Backend Migration
Primitives
Visual Debug
XR Plug-ins
OpenVR
Augmented Reality
๐ Launchers/Executables
Overview
Editor
Asset Compiler
Project Launcher
Project System
๐งช Automated Testing
Overview
Unit Tests
Feature Tests
Screenshot Comparisons
๐ Code Dependencies
โก๏ธ 3rd-party
Overview
Curl
mimalloc
Lunasvg
๐ ๏ธ Engine Architecture
Home
Primitives
Last Updated: October 16, 2024
0 min read
Previous
Next
Table of Contents
Page load link
Go to Top